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Top New Features in Adobe Flash Builder 4.5

Adobe Flash Builder 4.5

Adobe Flash Builder CS5.5 enables you to develop rich interactive applications for desktops and for mobile platforms like Android, iOS, and RIM with Adobe AIR, Flash Professional, and Flash Builder.

Mobile application development for multiple mobile platforms—Build standalone applications targeted at one or more mobile platforms using new mobile support for ActionScript and Flex projects. Both Design and Code View now support mobile development, leveraging new mobile-ready components for optimal touchscreen user experience and on-device performance.

Preview, debug, and profile mobile applications—Test mobile applications on the desktop using a mobile AIR runtime emulator, or test on a locally connected mobile device using a one-click process to package, deploy, and launch.

Package and sign mobile applications—Deploy, package, and sign required resources as a platform-specific installer file for upload to a mobile application distribution site or store.

Code templates—Leverage best-practice code templates (aka snippets) for ActionScript, MXML, and CSS, now shipping with Flash Builder. Use the content assist functionality to review available templates and insert them into code. Create custom code templates and import or export templates for sharing within or across teams.

Metadata code completion—Take advantage of metadata code completion that enhances the existing content assist functionality, providing suggestions for both Flex Software Development Kit (SDK) and custom metadata tags. ActionScript proposal cycling allows grouped collections of templates, variables, functions, classes, and so forth to be easily viewed when using content assist.

Code generation—Use Quick Assist/Fix to easily access variable renaming, variable manipulation, generation of getter/setters, generation of event handlers, organization of imports, and much more. Use the override/implements feature to define methods from a superclass or interface.

Designer and developer project workflow—Work in parallel with designers using the new roundtrip workflow between Flash Catalyst CS5.5 and Flash Builder 4.5. Use the compatibility checker to help ensure that application code and project structure will allow a user interface to be created and edited using Flash Catalyst CS5.5.

Custom Spark component creation for designer skinning
—Rapidly prototype user interface elements and build component business logic by creating custom Spark component classes. Then skin components using Flash Catalyst to open the project and convert visual artwork to the required component parts.

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Posted in: Adobe Flash, Adobe Training

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